Originally Posted by PedroDaGr8
OK igo8 is very picky about how you structure things. You don't HAVE to have all of these, and I think it is obvious what goes in what but I will explain it beneath each folder.Here is my folder structure:
Your 3D building files go in this folder files ending in .3dc (3D building) and .3dl (3d Landmark)
Your terrain files go in here (.dem)
Language files go in here, these are for the text in the menus, not the voices. All files end in .zip and usually begin with Lang_filename.
Your map files go in here, files have the .fbl extension, make sure you have iGo 2008 files not miomap 3.3 which have the poi's integrated in the files and won't work.
Phoneme files go here, they are used by TTS to improve pronunciation, files end in a .ph extension.
POI files go in here, these are what allow you to find Points of interest, without these you can't look for anything except addresses. Files contain the .poi extension.
These files are what determine the colors of the roads and terrain in the map. Files are all .zip files.
Skins to determine the look of the program. All files in this folder are .zip files.
Speedcam files go in here. I have one file in here SpeedcamUpdates.spud, others can chime in on what other types of files besides .spud files work.
This folder contains the arrows and stuff that appear on the map, like the moving right arrow for right turns. All files are .tex.
Where iGo stores all sorts of user data like saved routes etc.
Voice files go in here, both TTS and non-TTS. All files are zips, though TTS requires extra dll's to make it work.