iGO Primo IS 9.6.29.601732 (Oct 08 2015)   

Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby chas521 » Fri Jan 16, 2015 10:26 pm

To make arrow smaller, do this to the sys.txt: Change the numbers smaller. You also might have to delete the save folder. If the entries do not appear in you sys.txt, copy/paste this:

[map]
3d_scale_carmodel=1
3dcarsizemul=8500
3dcarsizemin=5500
3dcarsizemax=6500
If it ain't broke don't fix it!
ALWAYS BACK-UP YOUR FILES/FOLDERS BEFORE MAKING EDITING CHANGES!

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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby vladcepesh » Fri Jan 16, 2015 11:30 pm

Entries in sys.txt to adjust 2D car cursor size:
[2d]
;---2d cursor size begin ---
mincarsize=50
mincarsize_zoomlevel=2000
maxcarsize=100
maxcarsize_zoomlevel=200
;---2d cursor size end ----
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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby soma900 » Sat Jan 17, 2015 5:25 pm

Tuoni wrote:Hi all,

Is there anyway to adjust this? If so, how/where?
I would like the arrow to be smaller and the view less "zoomed out" (so the default view a bit more zoomed in then it is now)
appreciated.


You can adjust the car size in the menu under extra setting of cars. I did it in 9.6.29.468978.
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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby Tuoni » Sat Jan 17, 2015 5:33 pm

Thanks, that did help.
Is there a way to force the app to run in a lower resolution? 2560x1600 might be a bit too much as the performance is quite sluggish and sometimes just bad. I played with the screen_xy="auto" values in the sys.txt but that doesn't seem to do anything.
tried things like: screen_xy="800_480:1280x670/720x1220" for example but app still starts in 2560x1600

Is it possible to edit the max zoom level? Think it's too far zoomed out on 2560x1600 resolution by default.
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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby vladcepesh » Sat Jan 17, 2015 5:53 pm

1196x670/720x1146

[debug]
double_pixel_mode=0
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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby Tuoni » Sat Jan 17, 2015 8:33 pm

vladcepesh wrote:1196x670/720x1146

[debug]
double_pixel_mode=0


Still displays in 2560x1600 :017:
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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby vladcepesh » Sat Jan 17, 2015 9:16 pm

2560x1600 is stretched 800x480
it is impossible to be poor performance.
problem can be display render driver
is it art or dalvik
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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby peterd3 » Sat Jan 17, 2015 9:28 pm

Is there somebody, who tried some Igo version on Galaxy Note 4? With no issues....Thank you for help...
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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby Tuoni » Sat Jan 17, 2015 9:55 pm

vladcepesh wrote:2560x1600 is stretched 800x480
it is impossible to be poor performance.
problem can be display render driver
is it art or dalvik


I use the .apk that is posted in post #1 of this thread "iGO Primo BS 9.6.29.468978 (16 Dec 2014)"
Actually I'm not sure if this means it is art or dalvik.. anyway to check/change? Must be an issue with the render engine (or render setting) as the Galaxy Tab S should be powerful enough to run iGO better than it currently does on my device i think/hope.

I have the app working with all the content and stuff... the main thing that stopping me from actually using it is the terrible performance right now. :(
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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby Tuoni » Sun Jan 18, 2015 5:32 pm

Performance is still pretty crap :(
Something else; any idea why live traffic works sometimes when i start the app and sometimes not? It works like 6 out of 10 times that i start the app.
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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby 1888 » Mon Jan 19, 2015 4:11 pm

Anything in this that my 9.6.29.390522 does not have?
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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby Tuoni » Mon Jan 19, 2015 8:23 pm

1888 wrote:Anything in this that my 9.6.29.390522 does not have?

I have no idea.. :)

I solved the performance issue btw! :033:
Turned out you need to assign more memory to the iGO app then the standard 80MB to run it at 2560x1600
Still trying to figure out how change the zoom levels and secondary how to change the colors of some elements.
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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby DanH78 » Thu Jan 22, 2015 7:20 pm

peterd3 wrote:Is there somebody, who tried some Igo version on Galaxy Note 4? With no issues....Thank you for help...


Ya, this version works well. Just mind sys.txt setting
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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby bobzo » Sun Jan 25, 2015 3:55 am

Tuoni wrote:
1888 wrote:Anything in this that my 9.6.29.390522 does not have?

I have no idea.. :)

I solved the performance issue btw! :033:
Turned out you need to assign more memory to the iGO app then the standard 80MB to run it at 2560x1600
Still trying to figure out how change the zoom levels and secondary how to change the colors of some elements.


Tuoni - how did you allocate more memory to iGO?

As for zoom levels, this is what I changed for my S4, feel free to play with the values until you find what you like:
[map]
3d_default_tiltlevel=8600 ;(8600) ;(9000) ;(10000)
3d_max_tiltlevel="6600" ;(7000) ;(9000)
3d_max_zoomlevel="70" ;(50) ;(550) ;(600) ; was 600
3d_min_zoomlevel="20" ;(15) ;(20) ;(25)
poi_distant_distance=500
speedcam_visibility=50 ;(150) ;(250)

Enjoy.
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Re: iGO Primo 2.4 9.6.29.468978 (16 Dec 2014)

Postby Tuoni » Mon Jan 26, 2015 10:33 am

bobzo wrote:
Tuoni wrote:
1888 wrote:Anything in this that my 9.6.29.390522 does not have?

I have no idea.. :)

I solved the performance issue btw! :033:
Turned out you need to assign more memory to the iGO app then the standard 80MB to run it at 2560x1600
Still trying to figure out how change the zoom levels and secondary how to change the colors of some elements.


Tuoni - how did you allocate more memory to iGO?

As for zoom levels, this is what I changed for my S4, feel free to play with the values until you find what you like:
[map]
3d_default_tiltlevel=8600 ;(8600) ;(9000) ;(10000)
3d_max_tiltlevel="6600" ;(7000) ;(9000)
3d_max_zoomlevel="70" ;(50) ;(550) ;(600) ; was 600
3d_min_zoomlevel="20" ;(15) ;(20) ;(25)
poi_distant_distance=500
speedcam_visibility=50 ;(150) ;(250)

Enjoy.


Add the following line in your sys.txt

Code: Select all
[debug]
max_memory = xxx


Where xxx is the amount of memory you want to allocate for iGO app in bytes
1MB = 1,048,576 bytes
So lets say you want to allocate 512MB then you need to type:

Code: Select all
[debug]
max_memory = 536870912


The amount of memory needed of course differs per device. For my device with a resolution of 2560x1600 i found that a minimum of 256MB is needed to get iGO to run properly.
If the max_memory line is not present in the sys.txt iGO will allocate the default amount of 83886080 bytes (~80MB) which is not enough to run iGO on high resolution screens.

I will play with the 3d_min/max values in the sys.txt
Think to remember i already tried to play with those line commands earlier but they didn't do anything. I might be wrong though, i have to try again.
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