bobzo wrote:Tuoni wrote:1888 wrote:Anything in this that my 9.6.29.390522 does not have?
I have no idea..
I solved the performance issue btw!
Turned out you need to assign more memory to the iGO app then the standard 80MB to run it at 2560x1600
Still trying to figure out how change the zoom levels and secondary how to change the colors of some elements.
Tuoni - how did you allocate more memory to iGO?
As for zoom levels, this is what I changed for my S4, feel free to play with the values until you find what you like:
[map]
3d_default_tiltlevel=8600 ;(8600) ;(9000) ;(10000)
3d_max_tiltlevel="6600" ;(7000) ;(9000)
3d_max_zoomlevel="70" ;(50) ;(550) ;(600) ; was 600
3d_min_zoomlevel="20" ;(15) ;(20) ;(25)
poi_distant_distance=500
speedcam_visibility=50 ;(150) ;(250)
Enjoy.
Add the following line in your sys.txt
- Code: Select all
[debug]
max_memory = xxx
Where xxx is the amount of memory you want to allocate for iGO app in
bytes1MB = 1,048,576 bytes
So lets say you want to allocate 512MB then you need to type:
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[debug]
max_memory = 536870912
The amount of memory needed of course differs per device. For my device with a resolution of 2560x1600 i found that a minimum of 256MB is needed to get iGO to run properly.
If the max_memory line is not present in the sys.txt iGO will allocate the default amount of 83886080 bytes (~80MB) which is not enough to run iGO on high resolution screens.
I will play with the 3d_min/max values in the sys.txt
Think to remember i already tried to play with those line commands earlier but they didn't do anything. I might be wrong though, i have to try again.