FastActivate & Voice Issue   

FastActivate & Voice Issue

Postby funkbiscuit » Fri Mar 11, 2011 7:17 pm

Fastactivate buggers up one of my voices when it's run.

Any way of telling it to exclude voices and just patch the maps?
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Postby tendriver » Fri Mar 11, 2011 8:01 pm

funkbiscuit wrote:Fastactivate buggers up one of my voices when it's run.

Any way of telling it to exclude voices and just patch the maps?


For now, just remove the voice/voices while patching.
Please post as much detailed info as you can to help find the cause.
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Postby PiEtU » Fri Mar 11, 2011 8:19 pm

funkbiscuit wrote:Fastactivate buggers up one of my voices when it's run.

Any way of telling it to exclude voices and just patch the maps?


If you use renamed voices that can be happen.
wrong *.chk name --> using wrong blowfish code
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Postby funkbiscuit » Fri Mar 11, 2011 8:29 pm

tendriver wrote:For now, just remove the voice/voices while patching.
Please post as much detailed info as you can to help find the cause.


The voice is Jean Luc Picard the files are data79.bmp, data79.chk and data79.vif and are freely available around the net.
I've used these since V6 and they do not need editing nor a .dct file creating for them to work.
Fastactivate thinks they need a .dct file and processes it accordingly.

Once it has been dealt with by Fastactivate the voice no longer shows up in the list of available voices.
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Postby PiEtU » Fri Mar 11, 2011 8:30 pm

funkbiscuit wrote:The voice is Jean Luc Picard the files are data79.bmp, data79.chk and data79.vif and are freely available around the net.
I've used these since V6 and they do not need editing nor a .dct file creating for them to work.
Fastactivate thinks they need a .dct file and processes it accordingly.

Once it has been dealt with by Fastactivate the voice no longer shows up in the list of available voices.


if it free voice, just remove dct file

it use this blowfish code for it:
90 EA F8 15 C8 EC FB 72 0E 9E C0 84 FF F6 F6 CA data79.chk ; data79_Bugs Bunny (UK Yards)

if you want rename it make eg. this way:
rename all files data99.vif data99.chk data99.bmb and edit .vif file also to data99
then dct file not created anymore...
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Postby funkbiscuit » Fri Mar 11, 2011 8:32 pm

PiEtU wrote:If you use renamed voices that can be happen.
wrong *.chk name --> using wrong blowfish code


Is there a way to check what the original name was?
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Postby tendriver » Fri Mar 11, 2011 8:38 pm

PiEtU wrote:if it free voice, just remove dct file



Exactly!! You beat me to it!!
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Postby PiEtU » Fri Mar 11, 2011 8:38 pm

funkbiscuit wrote:Is there a way to check what the original name was?


it is original name, but there is some tomtom premium voice same name...
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Postby funkbiscuit » Fri Mar 11, 2011 9:04 pm

PiEtU wrote:if it free voice, just remove dct file

it use this blowfish code for it:
90 EA F8 15 C8 EC FB 72 0E 9E C0 84 FF F6 F6 CA data79.chk ; data79_Bugs Bunny (UK Yards)

if you want rename it make eg. this way:
rename all files data99.vif data99.chk data99.bmb and edit .vif file also to data99
then dct file not created anymore...



Is 99 the start of the number range that is safe to use and not allocated to premium voices?
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Postby PiEtU » Fri Mar 11, 2011 9:07 pm

funkbiscuit wrote:Is 99 the start of the number range that is safe to use and not allocated to premium voices?


for 99 is not blowfish code in meta.txt so it works fine with this number
can you send that voice for me i cant found it anywhere?
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Postby funkbiscuit » Fri Mar 11, 2011 9:33 pm

Moved it to 99 and rerun Fastactivate on the card and it's fine. No problems at all.
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Postby PiEtU » Fri Mar 11, 2011 9:35 pm

OK, i rename it to data63 & and edit some detail in .vif file, works fine with my XL
and FastActivate not make .dct file anymore....

remove old data79 files and replace with this one
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Postby funkbiscuit » Sat Mar 12, 2011 1:41 am

PiEtU wrote:remove old data79 files and replace with this one


As data63 or data99 it works fine.
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Postby tendriver » Sat Mar 12, 2011 3:34 am

funkbiscuit wrote:As data63 or data99 it works fine.


Thanx for the update.

THREAD_CLOSED
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